The games feature a mix of turn-based battle simulation, 4X (eXpand, eXploit, eXplore and eXterminate) elements and role-playing. Players can also help each other working together to complete battlegrounds and there are also player versus player battles. The blast kills him and any enemy within 6 feet. Instead, the game would be structured like Jagged Alliance : Deadly Games, with a series of missions, which were essentially combat-only levels. SFI was resistant to the idea, but agreed to it, feeling this would shorten the development time. Ironically, one of the changes GFI plans to make to JA3D is the introduction of a strategic layer.
The player must put a team of mercenaries together to infiltrate Tracona and disable the missile base. Jagged Alliance 2 was also released for Linux and is available on Steam and on for Windows. The series and IP were created by Mad Labs Software, who later became a part of the publisher for the first game, Sir-Tech Software, Inc., along with a transfer of IP. The second game, Jagged Alliance 2, was also started by Sir-Tech.
This triggers a destructive religious conflict funded by the resources which had led to the deaths of many innocent people caught in crossfire as the leader of the Jenitenn Cult profits from the disaster through humanitarian aid. And only desperate-for-work mercs will agree to work for really notorious players. The player has to maintain a level of reputation in the Jagged Alliance games. If the player gets their troops killed often, regularly hires and dismisses members or generally is insensitive (such as not paying for deceased merc body shipments back home), their reputation will lower.